Here's another little flash back to late 2008 - early 2009. I wanted to have another go at creating a female character from scratch, since earlier in 2008 I had [to some success] developed a female bust which you can see HERE. This time I had decided that I wanted to also explore developement of the body as well as rig her so she could be posed and animated. I also decided that I'd look into hair dynamics since I wanted her to have long flowing hair, and my skills in the area were hardly developed. I spose what I was aiming for was a tad ambitious at the time, but it's a great way to push yourself to do better.
I never properly "finished" this character though, because there are still some aspects of the model that I'd want to tweak as well as the hair which needs a lot more work done to it. I'm definitely holding onto this model though, cause I do believe that I'll get around to fixing it up and making it look better than I left it.
This was a sort of test render I did of the character, which I obviously did some major post-work in Photoshop to make it look good. I think the hair was one of the big issues at the time.
This was another test render that I did, posing and lighting the character a bit. It appears though that I went a little overboard with the post-work in Photoshop. Again. The HAIR! Yuck. :P
On the left was the character pre-rigged and no hair dynamics. The image on the right was post-rigged and I was making a start on the hair (it looks like a wet mop).
Ok, here's a work in progress shot of the character, still in the modelling process. I wasn't aiming for photo-realism, but to have a slightly stylized look to it. At the time I was inspired by the work of artist Artgerm and his Pepper Smiles digital painting. He's one of my favourite artists.
And here's a little look at the topology of the model.
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